THE JUNGLE
----------
Go down to the bottom of the screen, turn right and stop at the phone
booths (Altar of ComTel =). GET the plate of food, GET the prayer mat, GET
the metal blade and GET the wooden pole. Select the wooden pole in your
inventory and ADD TO the metal blade to make a halberd (which will be
equipped automatically). Walk down and kill the Sentinel plant (whack it
quickly). After it is dead, SEARCH it to get some sentinel leaves (used
to create poison antidotes). Go up and exit the screen to the right.
Go to the right then down to the large open area. GET the rocks, kill the
dragonflies and GET the crowbar. Now, go back up to the right and take the
topmost exit to the right.
Go down to the ruined house and GET the stuffed bunny. You'll hear Old Jack
calling for help. Go down, kill the two creatures attacking him, and GET
the rubber tube. Old Jack will thank you and tell you to visit him in his
treehouse. Follow Old Jack to his treehouse but do NOT go up the ladder
yet. GET the old rags by the bridge. Exit on the bridge, then come right
back to this screen. GET the old rags again (you'll have 2 now). Go to the
right by the swingset and GET the spray cans. Go down near the toilet and
GET the bottle. Again, go up to the bridge, exit on the bridge, then
come right back. GET the old rags one more time (you'll have 3 now). Go
down to the toilet and GET another bottle. Go down to the bottom of the
screen and SEARCH the debris to find some tin cans. Exit down.
Go to the left, kill the Sentinel plant, search it to get some more leaves,
then climb the vine that is hanging there. Select the old rags in your
inventory and USE them on the fuel cap to open it. Select the rubber tube
in your inventory and ADD TO a bottle to create a bottle with a tube. USE
the bottle with a tube on the fuel tank to create a gasoline bottle. USE
the rubber tube again on second bottle and use the bottle with the tube
on the fuel tank to create a second gasoline bottle. Select the old rags
in your inventory and ADD TO the gasoline bottle to create a molotov
cocktail. Repeat this to create a second molotov. Climb down the vine.
Go right and take the exit up to the debris filled area.
-
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walkthrough by Darksheer
Well, it was a good adventure but a bit easy to solve.
Anyway it has good gfx (at least funny) and non-complex
plot. It took me 1 day to finish it.
Get rope. Look at trashcan (you get a note), read note.
Exit room, go to kitchen. Get matches and a moldy bread.
Look at note, attached to fridge. Open fridge, get growth
potion. Get a crowbar and a fuse. Return to lab. Use
crowbar on the loose plank. Open fusebox and use fuse
on empty slot there. (Dont forget to pick up fuse from
fusebox after you will be able to leave mansion.)
At hall search lab coat for a stethoscope. Go upstairs
and use growth potion with plant. Use crowbar on pumpkin.
Enter a door to the right. Get a walkman and a hammer.
Also open a cabinet and get a videocassette.
Enter a door to the left. Turn lamp on. Move pillow to
get a small key. Open drawer, read note. Pick up remote
control.
Now enter library (a door in the middle) after you unlock
its door with a small key. Push a bookshelf to the right.
Use stethoscope with safe to open it. Get a key and floopy
disks.
Return to lab. Use 'Top Secret' floppy with floppy
toaster. Use monitor. Move elevator up. Go upstairs to
the room on the left. Open closet and enter it. Get
battery. Use it with remote control.Use rope with ring
and return to elevator/closet. Go downstairs to the door
without a handle. Use remote control on door. Enter door.
Get scissors, radio. Use scissors on pumpkin. Use video-
cassette on VCR and remote on TV. Get an arrow and video-
cassette back. Go all the way back to place where you tied
rope to ring and enter shaft. After some anims you appear
in sewer. Get piece of paper (it appears to be
blueprints). Use handle, push button. Use ladder to climb
up. Go to the cemetary. Examine tombstones and talk with
statue. You cannot past laser beams now so go back to
crossroads and go south. Talk to hippie and you should
swap your walkman for his gameson. Go to the park and
watch an alien teleporting. Go left and talk with Yodie.
After a long chatter give him blueprints, then radio and
a gameson. He tells you to wait and you go all way back
to the screen with a mansion and a path to the left. Walk
to the path and see a mansion. Use matches on mailbox,
return back to explosion site and see Sluggs. After chat
he will give you keys from observatory. Go left and to
the antique shop. After a LONG chat you will have oppor-
tunity to swap arrow for a diving suit. Go back to Yodi's.
Look at everything (note, runestone, parrot etc). Give
moldy bread to parrot. Take teleport engine, disassemble
it by clicking with mouse in inventory. Go to the obser-
vatory. Unlock door and enter. Look at painting. Use fuse
on empty slot (you picked up fuse from fuse box in man-
sion, didnt you?). Use circuit breaker. Go upstairs. Pull
lever, use telescope. Pull switch near computer. Use game-
son on slot and another floppy from your inventory on disk
drive. Press button and use monitor. Save coordinates of
spaceship onto cartridge. Exit menu. Get a gameson, put it
back in teleport engine. Pick up floppy. Now go to the
cemetary. Now you can tell the password to statue: "Look!
A blueberry!" and enter cave. Use diving suit on puddle.
Swim down and use picklock on chest. Get an old key from
chest. Swim to the surface and open door with old key.
Go down the ladder. Push button. Pull switch. Go up. Look
grating. Pull switch. Return to puddle and swim through
hole. Now a maze awaits (it can be very frustrating at
times but its easy enough). Your objective here is to
find a pickaxe in one of the rooms and then find an exit
on the top left corner of the screen. Here use pickaxe
on fence and run over rope to other section of maze. Here
your objective is to find a dead-end, where when you are
going to leave the room you'll see some creature and be
awarded a telephone number for teleport. Now return to
telephone booth and use teleport engine with wires and
telephone number with phone.
You appear on the ship. Use pumpkin mask. Enter door to
the left. Go all the way to elevator and you will need
a card to operate it. Return to the place where you
started and get a card (you cant do it earlier). Back
to elevator and use card. For your convenience I will
refer to the 5 columns, which you can select as desti-
nation as deck 1 -...- deck 5 from left to right. Go to
deck 3. Try a console - your card doesnt match. Go right.
Push button. Get ticket. Look ticket number. Repeat this
three times and you will get a pile of tickets and a
ticket machine will be broken.
Go to deck 4 - enter door. A guard will halt you but tell
him that Boss awaits him. Talk with prisoners. Go right -
you will see that guard has forgotten a card in the slot.
Get it and go to the elevator. Use guard's card and go
to deck 1. Talk with maintenance man and persuade him to
give you a badge.
Return to deck 3 - you can visit Boss now, because your
number matches the current queue number. Boss will give
you the right card. Go to deck 1 and use card on the slot,
enter door and use card on the slot again. Now go to the
deck 4 and use ring on slot at the very left of cells.
After that look at LCD to find out password to unlock
cell. Go to deck 3 and use guard's card on console. Now
that you know password scroll plans to the plan of cell
number 38 and select option to unlock it. After all this
use elevator to get to cell at deck 4.
Level Password
--------------------------------------
Security level 3 - FCDBMDEASDCAAADM
Security level 3 - FCCELDAAHDCAAAEK
Engineering level 1 - FKBDMDEAFDCAAAEB
Science level 3 - JGCJNDEAPDCAAACS
Military level 3 - EPAEMDEBBDCAAAEA
Military level 3 - IPCBSDADSDCAAACI
Main tower level 2 - LAAPJDAISDCAAACM
Main tower level 2 - LACJPDADSDCAAACS
Main tower level 3 - HCAPJDADSDCAAADD
Main tower level 4 - HCBPSLADSDCAAACB
Stores level 3 - EJDCPDAASDCAAADG
Civilian level 3 - EEHBNDAASDCAAADK
Other passwords:
----------------
FKASMCEABDCAAADI
JGAFICEABDCAAAEJ
FKANLCEABDCAAADP
Customer Cheat
--------------
Pressing [B] [I] [G] all at the same time will give you full
health and jetpack power.
Debug Mode
----------
The following debug keys work for version 1.1 of Halloween Harry only:
Code Effect
-------------------------------------------------------------------
[Ctrl] [R] [E] [N] - Gives you all weapons, and activates god
mode for several seconds.
[alt] [L] - Level warp. Type the number of the episode (1-4),
followed by the number of the level (1-5). Illegal
input will dump you to DOS. This can not be used in
the shareware version to access levels in the registered
version.
[alt] [=] - Change location within a level. Type coordinates after
this code; illegal input will probably crash the game.
Tech Parameter
--------------
Pressing these four keys at the same time will show you the
coordinates you are at on the level. This serves no real
function on its own, but it is used by Apogee's Game Hint Line
sometimes to locate a player in a level.
The keys are [ctrl] [alt] [rshift] [F12]
Misc Command Line Parameter
----------------------------
"skip" will start the game directly from the main menu.
Secret Firaxian faction:
------------------------
Start the Faction Editor. Select "Open" and type sid. Select "Save"
and save it as sid. Then, click "Add Faction". This may also be done
using brian as a name.
Hints:
------
* If you're playing as the Pirates, nutrients and energy are easy to
come by, so make mineral production a priority at your base locations.
If you bump up your energy production with Tidal Harnesses, your
income will easily rival that of the wealthy Morganites.
* In alien-vs.-human combat, sling around nerve gas as if it were going
out of style. Because there are no interspecies atrocities, the
discovery of High Energy Chemistry (which enables Nerve Gas Pods) is
as significant as learning to build Needle Jets with Doctrine:
Air Power.
* Because the Cybernetic Consciousness steal technologies when they
conquer a base, and because they don't have any significant drawbacks
when playing a military game, they should be played as aggressively
as the Spartans or Believers against their weaker neighbors.
Hex Cheats:
-----------
Using Huge Map the energy amounts are located at the following offsets:
Akizeta Faction at offset 10,672
Svensgaard Faction at offset 19,068
Doma Faction at offset 27,464
Roze Faction at offset 35,860
Cha Fawn Faction at offset 44,256
H'minee Faction at offset 52,652
Mann Faction at offset 61,048
Get Firaxian Faction:
---------------------
Go to the Faction editor and type in sid or brian. Now 'save' it as
sid and click on add faction
Game Editor:
------------
Push [Ctrl]+k. Hit Yes and then you can do what ever you want.
Like:\
[Shift]+F1 gives you any unit.
[Shift]+F2 I forget.
[Shift]+F3 Etc....
Cheat Codes:
------------
Enter one of the following codes during game play.
Effect Code
---------------------------
God mode - alien1c39o704
Keys - alien1c360804
Ammunition - alien 1c370e2f
Energy - alien1c360a40
Money - alien1c390d99
Invincibility:
--------------
Find the computer terminal in the south part of level 2.
Enter ALIENS ARE FAGGOTS at that terminal.
Level skip:
-----------
Type tuleby or tulebz during game play.
Level passwords:
----------------
Level codes:
------------
2 - AAJIHGDDC
3 - CGGHDGGDG
4 - HDICICCII
5 - IDHEHDGCC
6 - IJIIDIHEC
7 - CFDFEFEFJ
8 - JIIJIIIIC
9 - AAAABAAAA
10 - CCGDGBBBB
11 - HHIAAAJJIG
12 - GGDDJJHFD
13 - JIECBFGFF
14 - HGGEDDCCB
15 - HHHGFGDCC
16 - IHHDCHGHFF
Cheat Codes:
------------
Enter one of the following codes at the options menu to
activate the cheat function.
Effect Password
--------------------------------------------------
Fifty keys - 378829
10 extra lives, 50 keys, 50,000 credits - 736353
10 extra lives and 50 keys - 098654
Press N during game play for level skip - 243433
Level Password
--------------
2 353828
3 108383
4 370101
5 982822
6 847464
7 737373
8 928112
9 267364
10 193831
11 090921
12 309383
13 101221
14 103992
15 998112
16 125332
17 091233