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AFL '98

Posted by Krishna Vyas On 6:23 AM 0 comments

Hints:
------
Use the maximum installation option or be prepared for
tremendous loading delays any time you enter or exit
the playing field.

To perform a successful "mark" (battling with an opponent
to catch an air ball), you must position yourself in front
of that opponent, closer to the incoming ball, or he'll win
just about every time.

If you're new to the game, choose "Training" mode.
Pump your team's ability way up and your opponent's way
down it's the only way to early success.

Easy goal:
----------
When tapping Button 1 for a kick after a mark,
quickly run somewhere else before you kick.
No one will be able to tackle you.
You will be able to play on and kick a goal freely.

AFL '99

Posted by Krishna Vyas On 6:23 AM 0 comments

GameTip:
--------

in Afl '99 go to an exhibition game. once your in
the game when you Mark the ball the whistle will
blow and when your player walks back after marking
the ball count to three and push X twice and he will
do a "DUMMIE" kick if done correctly you should be
able to score goals without anybody tackling you

A Fairy Tale

Posted by Krishna Vyas On 6:22 AM 0 comments

Hints:
------

Go for the higher up matches after round 1 you get more
points and done quicker.

Affairs of the Court

Posted by Krishna Vyas On 6:22 AM 0 comments

Options in the Game:
--------------------
The most useful option in the game is "QUICK PLAY".
This option takes away the need to click on the deck
to draw the next card. Use this option as soon as you
are familiar with how cards are drawn and you will save
yourself lots of time.
QUICK PLAY can be found under the OPTIONS menu item.

AdventureX 3

Posted by Krishna Vyas On 6:21 AM 0 comments

Code for last room:
-------------------

Imagine a keypad (first row 123, second 456 and third 789), so
the first serie of signs goes like 482937516. Than order the
planets (correct signs, except for earth i guess) by decreasing
size: the order would be (from left to right) 674329185.
Than match that positions with the first signs and you’ll get the
code 759286413. And you’re out.

Aero Dancing

Posted by Krishna Vyas On 6:21 AM 0 comments

Type in as your Name "TASCAS" and select
special in the option screen. Now you have
more options to select.

Adventures of Robinson Crusoe

Posted by Krishna Vyas On 6:20 AM 0 comments

Hints:
-------

You can receive extra hints by finding numbers/inscriptions
in each of the scenes.


The Witch:
----------
* Click the crystal ball to get a hint.
* The first hint is from but each hint after costs 20 seconds.
* When you know what it is type it in below.
* Solutions (highlight to see):

1. RIP
2. Bottle
3. Crow
4. Goblet
5. Shell
6. Wheel
7. Crystal
8. Onion
9. Cabbage
10. Mushroom
11. Cauldron
12. Watermelon
13. Sunflower
14. Feather
15. Map