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Agent Hugo - Operation Lemoon Twist

Posted by Krishna Vyas On 9:24 AM 0 comments

Cheat Codes:
------------
Open "Game.ini" file with notepad, search for these two line "QuickBoot=0"
and "ShowVersion=0". Change both of the "0" to "1" for the discribed functions
below. Also make sure "EnableDebugMenu=1" is there (the game should generate
it by itselves, but check to be sure).

QuickBoot=1 - Will give you access to a build in level selector.
ShowVersion=1 - Will give you access to a build in debug menu.

The debug menu includes the following options:

-Collect All Lemons
-Soak test
-Unlock all levels
-Jump to End of Level
-Invulnerability

Agatha Christie - Death on the Nile

Posted by Krishna Vyas On 9:23 AM 0 comments

General Tips:
-------------

Think outside the box. For example, if "duck" is on your list, it could
refer to a rubber ducky, a wooden carving of a duck, or a roast duck on
someone's dinner plate Visit the salon at regular intervals during an
investigation. Sometimes finding new clues will open up new questions
for Poirot to ask.

All of the items to find are historically accurate to the early 20th-
century time period in which the book took place, which requires a bit
of an adjustment in thinking. For example, if "car" is on your list of
items to find, you should be looking for an old-fashioned Model T Ford
type of vehicle; if you're looking for a music stand, expect to see an
old ornate wooden one instead of the black metal variety; and a bathing
suit will be a modest black affair, not a sexy bikini!

Puzzle Box (Investigation 6)
----------------------------
Use rhymes to solve this one.

- Bee: tree, 3, knee
- Snail: pail, grail (the cup), nail
- Dog: frog, log, hog
- Book: cook, rook (chess piece), hook

You'll find pearls inside the locked puzzle box, which you have to examine.
Bring the magnifying glass over the pearls until you find a flawed-looking
one. Hold the glass over it for a few seconds to register a clue.

Examine the evidence (Investigation 8)?:_
----------------------------------------
The magnifying glass will buzz when it gets close something interesting.
If you hold the magnifying glass still for a few seconds, a clue will turn
up.

- Use the crowbar on the box
- Use the magnifying glass on the bottle (clue #1)
- Use the crowbar on the cloth bundle
- Use the magnifying glass on the gun (clue #2)
- Use the magnifying glass on the stained handkerchief (clue #3)
- Use the magnifying glass on the ashtray (clue #4)
- Use the magnifying glass on the upper right corner of the cloth (clue #5)
- Use the magnifying glass on the upper left corner of the cloth (clue #6)

Hints:
------
Press your Alt key to pause the timer without obstructing your view. Clicking
anywhere on the screen, or pressing your Alt key again will restart the timer.

Hidden objects to find, clues to discover and puzzles to solve...there's all
that and more with Death on the Nile! If you find yourself stuck on the puzzle
box, just try and rhyme your way through! And the rosary bead solution is as
easy as A-B-C!

Agatha Christie - And Then There Were None

Posted by Krishna Vyas On 9:22 AM 0 comments

Safe puzzle:
------------

Once the safe has been opened, inside is a small drawer with slots with
the letters A, E, E, E, H, L, R, S, T, U, V and W. Notice the poster
above the radio just outside the safe. You will find the answer there
in a song that Patrick sings. The answer to open this second hidden
door is: Rule the Waves.

Miss Brent alive and dead at the same time:
-------------------------------------------
The game may glitch to where Miss Brent knitting downstairs on the patio
alive, but is also dead in bed at the exact same time. This happens because
she must first complete the part of your escape plan that you have given
her, which is to sew the two sheets together. For her to finish this you
must give her: sheets (found in the upstairs closet) sewing needles (found
in the Rogers' room) and finally fishing line (found behind the thorn bushes).
To get past these thorns, find the fermented apples near the bee hives.
Using the cheese cloth, place them in the juicer in the kitchen. You will
need a piece of the submarine hidden through the "Rule the Waves" door
before you can do this. Make sure that you explore the rooms beyond the
safe very carefully or you will miss the sub. After you have the apple
cider, take it to the thorn bush and use it there. Grab the fishing line
and give it to Miss Brent. Walk away for a few minutes and return. The
sheets are done and you can combine the four things you need: the tripod
for the telescope, the sheets, the leather goat harness and the fishing
net to get your parachute.

Endings:
--------
There are four endings in the game

Unlockable How to unlock
-------------------------
Ending A - Save Lombard, then leave the room when confronted by the murderer
Ending B - Save Lombard, then throw the marble at the murdered when
confronted
Ending C - Do not save Lombard, then leave the room when confronted by
the murderer
Ending D - Do not save Lombard, then throw the marble at the murdered
when confronted

A-GA - Gekidou no Wakusei

Posted by Krishna Vyas On 9:21 AM 0 comments

Hidden Cutscene:
----------------
On the extra page, you may finish the game and find you have a cut
scene missing; the movie selection picture is located on the bottom
left hand corner of the screen. This is unlocked by losing to the final
playable boss (the one with giant shoulder cannons and the bandaged face;
he occurs in the story after the pipe organ puzzle but right before the
colored bubbles puzzle) and selecting "NO" when asked to continue.

Unlocking this cutscene will reveal the fate of Eo and her friends against
the monster's many tentacles.

Fighting Boss Battles:
----------------------
Fighting bosses in this game is a snap. Just remember to use your entire
desk to sweep the mouse from left to right and vice versa; dont' confine
your arm movements to your mouse pad. This way you can jump from one end
of the room to another while firing without ever having to stop and reset
the mouse position .
You can also use the right mouse button to re-aim your weapon elsewhere
but if you use this strategy you honestly won't need to do so.

Solution to Pipe Organ Puzzle:
------------------------------
To unlock the first door play "mi, la, si, la, re, si, re, so" as written
on the keyboard. To unlock the second door play "so, si, si, si, so, la,
re, do". Note that you must get the keys for this in order to use the pipe
organ.

While this is very apparent in the game, this may be difficult to understand
if you don't speak Japanese.

Solution to the Colored Bubble Puzzle:
--------------------------------------
After defeating the final playable boss, you will come to a room with locked
doors and a machine that spits out colored bubbles. Collect the bubbles in
this order to advance: white, red, red, green, yellow, white, blue and blue.

After Dark

Posted by Krishna Vyas On 9:20 AM 0 comments

Swimming toaster:
-----------------
Note: This trick requires After Dark v4.0. Select the fish
screen saver. Press [Caps Lock] after the screen saver
activates. A flying toaster will eventually swim across
the screen after the fish swim away.

Scared fish:
------------
Note: This trick requires After Dark v4.0. Select the fish
screen saver. Press [Tab] after the screen saver activates
to scare away the fish.

Alternate colors and backgrounds:
---------------------------------
Note: This trick requires After Dark v4.0. Press [Caps Lock]
after one of the following screen savers activates: "Super Guy",
"Hula Twins", "Out 'n About", "Bad Dog", "Swirling Magic",
"Mandlebrot", "Satori", "Nirvana", or "Tunnel".

Rock Scissors Paper battle:
---------------------------
Note: This trick requires After Dark v4.0. Select
the "Rock, Paper, Scissors" screen saver. Press [Caps Lock] to
display an option that allows you to select the rock, paper, or
scissors in a game against the CPU.

Santa Claus:
------------
Note: This trick requires Totally Twisted After Dark. Set the
system date to December 25. Select the "Voyeur" screen saver.
Santa Claus will eventually fly by in the background.

Afterlife

Posted by Krishna Vyas On 9:20 AM 0 comments

Secret Building:
----------------
Go to Hell and switch the view to North (up). Now go into some corner you aren't
using and build a square road that surrounds an empty 7X7 area. Switch the time
mode to Divine Intervention. Starting in the northmost corner and working your
way down to the right, lay out colors in the pattern below:

B = blue, BR = brown, O = orange, G = green,
P = purple, Y = yellow, and R = red.

G Y O BR P R B
Y O BR P R B G
O BR P R B G Y
BR P R B G Y O
P R B G Y O BR
R B G Y O BR P
B G Y O BR P R

Now resume normal time and a hidden building should appear. Read the text.
It's the secret building from the designer.


Cheat:
------
* During play type:
[$],[@],[!]
This gives you 10 million pennies.
(Do this only 5 times or else death star attacks!)

* To see Sam and Max on the map type SAMNMAX


Tips for the game:
------------------
Submitted by: Dj Simo

* Build slowly, build on 1 plane first, *NOT* both. Don't worry, once you
have made a profit, building on the other plane is a snap. Lots of souls
just pour in.

* Build a 3x3 fate zone when a spike appears. And if more spikes appear, wait
for a few years for the fate structures to upgrade itself thus holding more
souls. (I have fully built on 1 plane, when I found out that I have built
ineffecient fate zones, eg. 1 square or 2 squares :o( )

* As you start off, you will lose money, but it will improve if you start off
slow.

* I noticed that training centers will not train any souls if you plop it in
the game too early. So put it in when you think your souls are ready to be
trained, thus saving pennies from importing more demons to run the inactive
center.

* Rocks/Ad Infinitum - There is no limit/rule for placing Ad Infinitum. You
can place more than 1 Ad Infinitum around 1 rock and it will still increase
the charges for your structures.

* Roads - The lesser the better. Try this : Add more roads, then check your
yearly road spending. YIKES!! :o(. Thus less road = smaller problem/congestion
= lesser pennies spent :o) (Althought Jasper will keep asking you to manage
roads, but I usually ignore him. Hey! I don't trust a devil!)

* KStations - Build them far away from your structures!! They give out strong
undesired vibes!!

* Gates - Try not to put them in the middle of your structures, yucky vibes!
But this is trivial, once you get a gift structure just put it near the gates.
but do remember to keep some space for them! :o)

* Whack-a-ding-hoy! [Always wanted to say that! :o) ]

* Balancing fate structures : *VERY* Important! The best way to do this the
cheap way is this, if you followed the 3x3 build rule. It would be so much
easier. (Not as bad as balancing 1 square inefficient zones) just wait for
a while till your structures go up to 2x2 or 3x3. Then switch off the
structure view, thus revealing the structures in squares. From there on its
pretty straight-forward. Oh, to manually balance them for efficiency, slide
the slider till the bar below it turns white. If you are lazy or have little
time because you are playing this game on your office machine (we
all know what that mean!) you can use the auto balance feature, but it is very
expensive. (At least you run lesser risk of getting caught playing in the
office which would really get expensive! :oP )

* Gift Structures:
Not much to say about this, it just gives out a lot of strong desired vibes.
No need roads, Ad Infinitum, nothing. Just put it where its needed most. Here
are the population level for each different Gift structure:

50K - The Vista Enhancement Doohicky/The Ugliness Engine
500K - The Audio Improving Embophone/The Crinkly Cacophony Contrivance
5M-The Heaven Scent Atomizer/The Flabbergasting Flatulence Ol-Factory
50M - The Creame Candy Castle/The Wellspring of unsavoriness
500M - The Floofy comfort Dispenser/The Tactile Degradation Gizmo

NOTE: You need to achieve this population for each plane, *NOT* total
population on both planes! :o(
Where do they come up with these names??!! Anyway, these structures can
only be built once. They don't cost anything. Even if you nuke'em, it
will be available again in your menu.

* Do you think your hot??!! Then aim for 1Billion population per plane. At this
point, you can build Love Domes/Omnibolges. Once you build these structures,
you can nuke most of your fate structures and catch up on your sleep since
you bought this game .

* Watch your training centers!! When you have extra workforce, they tend to
get bored. Since there is no Mall, Theatres or TV's in Heaven/Hell they'll
start looking for 'fun' on the other plane! They start blowing up structures
on the other plane! (Although it is still unknown where they bought their
explosives) You'll hear "Charge" and buildings blowing up if you have your
sounds turned on.

* Bad Thingies - I am not too sure about this, but I think if you turn it off
it just cuts your pennies/soul 1/2. Anyway, the maximum for pennies/soul is
only 10.00 pennies. If bad things were tuned on.
Else if it were turned off, the maximum is only 5.00 pennies/soul.

* Ports - If you don't know how this works, then I suggest you take a cab to
one and stay there till you figure it out. Well, anyways, for those people
who can't afford a cab fare, here are some info. Build ports on both sides
of river, connect roads from port to structures, and there you have it.

* Banks - A big no no! Puts you in a worse position than when you start off.
But if you must, build them in heaven, their payment terms are better.

* Topias, if you can afford to upgrade to the best Topias, do it. Because
one of those can hold a lot of workers, thus saving space for other
structures. Also, better Topias affects a wider area in terms of vibes.

* When building cheaper gates in the beggining of the game, be aware that
the best gate needs a 4x4 square! Thus upgrading means nuking some
structures, which I thought was cool :o)

* Read the structure information, especially those gift structures. Usually,
it will make you laugh and forget that you need sleep.

* Limbos - Personally, don't use it much, because:
a) Its confusing, the color shown in the container isn't the color that
you need to build more of.
b) Gets to be an expensive habit, because it blows up when full, thus
requiring another one.
c) I don't like Beers brewed by dead people.

* Planet Management - This basically controls the living. You don't have
to really fool around with it unless you have a lot of time and pennies
in your hands. You try to influence them so called EMBO's to come to your
establishments :o) Anyway, since this is trivial, I won't say much about
it.

* Faster Game Play - Switch off everything, structures, grids, sound etc..
runs much much faster when you want to get those pennies faster.

* So, this is where Elvis hangs out!! (Disco Inferno)


Transplant buildings from one game to another:
----------------------------------------------
If you're zoning something when you load another game (or a scenario, or you
start a new one), that zoning is still on the mouse cursor. So, you can load
up the Splitsville scenario, select the Wellspring of Unsavouriness, load up
your own game at year 0 and place a Wellspring of Unsavouriness! This will
work for any building that is available in any game (including all Special
Buildings and probably Omnibolges/Love Domes) - but be warned that if the
building has a cost, you'll still pay it.

Afterburner

Posted by Krishna Vyas On 9:19 AM 0 comments

Cheat Codes:
------------
Type together in electric dreams during game play to
enable cheat mode. The following actions may now be
used during game play.

Avoid missiles by flying to the top of the screen.
Avoid rocks on level 8 and level 17 by slowing down.
Avoid infra-red missiles by going to full speed.
Additionally, press the following keys to activate
the corresponding cheat effect.

Effect Key
-------------------
Previous level <
Level skip >
More missiles G
Less missiles T
Extra lives N

African Safari Trophy Hunter

Posted by Krishna Vyas On 9:18 AM 0 comments

Cheat Codes:
------------
While playing in 3D mode, activate the following cheats
by typing in the corresponding code. (Note: Enabling a
cheat disables the score!)

Cheat Code
------------------------------------
Create a Herd of Animals - SPAWNALL
Flight Mode - VULTURE
Hunting License (Eland) - LICENSE1
Hunting License (Elephant) - LICENSE3
Hunting License (Kudu) - LICENSE4
Hunting License (Zebra) - LICENSE2
Infinite ammunition - HUGEGUNS
Make Party Invisible - HGWELLS
Mark all Unlicensed Animals - FLAGALL
Mark Current Position - GPS
View Kill Zones - XRAY
Mark all animals - flagevery

Free Money:
-----------_
For some free money, move the cursor to the upper left-hand
corner and press Ctrl-4. Be sure the mouse is all the way in
the corner or it won't work.

Poaching on the Plains:
-----------------------
Normally, poachers are arrested as they attempt to smuggle
spoils out of the country. But the savvy hunter can take
home poached animals by retiring to their hut (and sleeping)
for the reminder of the expedition!

Change Villager's Clothes:
--------------------------
When you are in Africa and can go to the shop, inn and the
small village, click on the village. It should take you to
a screen that shows a man. Click on him about 4 times. He
should talk about hunting and his shorts will turn black.
Click on him 4 more times and he will put a shirt on.

AFL Live Premiership Edition

Posted by Krishna Vyas On 9:17 AM 0 comments

All videos:
-----------
Enter Tony as a new profile name, then create another
profile with Locket (note different spelling) as a name.

A Fork in the Tale

Posted by Krishna Vyas On 9:17 AM 0 comments

Defeating the Amazons:
----------------------
One of the most interesting sequences is the fight scene among the
Amazons. You'll have to take down your opponent several times, and
catch your wind by dodging the blows when you run out of strength.
Keep an eye on your energy meter, and stop swinging when you're
running low-look for the throws and ducks instead.

Hints:
------
In the opening sequence, the point is not to avoid getting shot.
Instead, the point is to help the girl, whatever the cost. You're
going to have to be in close to do that.

While you're chasing the girl in the white cloak, you'll see various
hot spots in the woods. Whenever the hot spot appears on a log or a
chunk of wood, go for it! That's the only way to get through the
sequence, and to do it you have to fight off the king's men and/or
escape several times.

AFL Live 2003

Posted by Krishna Vyas On 9:14 AM 0 comments

Easy wins:
----------
Select Brisbane at the Gabba against any other team under the
easy difficulty setting and you will be unbeatable.

Reserves:
---------
If a player has retired during the last season, there are 10 or
more reserves you can put in to replace the retired players(s).