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Warhammer 40,000 - Dawn Of War

Posted by Krishna Vyas On 10:37 PM 0 comments

Cheat Codes:
------------
Start the game with the -dev command line parameter. Then, press [Ctrl] + [Shift]
+ ~ during game play to display the console window. Then, enter one of the following
codes to activate the corresponding cheat function. Note: the v1.10 patch or higher
is required. However, some codes are no longer valid with v1.3, and the others are
limited to use only in skirmish mode. In v1.3 you must enable cheat mode by
entering the options and checking the "Allow Cheats" box.
Note: In some versions press [Ctrl] + [Shift] + @ to display the console window.

Effect Code
-------------------------------------------
Get indicated amount of power - cheat_power( number )
Get indicated amount of requisition - cheat_requisition( number )
Suicide - cheat_killself
Reveal all FOW - cheat_revealall
Hide taskbar - taskbar_hide
Show taskbar again - taskbar_show
Quit to Windows - quit
Clear console window - cls
Rainbow colors - render_togglerainbow()
See-through white textures - render_togglexray()
Colored wireframes - render_togglewireframe()
Toggle shaders - detail_toggle()
Toggle banners and badges - decal_toggle()
Toggle brown dust - fog_toggle()
Toggle model detail drop - terrlod_toggle()
Dump static decal stats to file - staticdecal_dump()
Dump dynamic decal stats to file - dynamicdecal_dump()
Toggle shadows - shadow_toggle
Toggle mouseover stat bars - ingame_stats_mouseover_toggle
Toggle stat bars - ingame_stats_toggle
Remove selection boxes - ingame_select_ui_toggle
Objects closer - simvis_cameranearclip( "meters" )
Hide objects further;default is 200 - simvis_camerafarclip( "meters" )
Display current game speed - getsimrate()
Set game speed - setsimrate(number)
Screen update while console is up - simvis_fx_refresh
Toggle subsystem visibility - simvis_toggle( "channel name" )

Subsystem channel names:
------------------------
Use one of the following entries with the simvis_toggle code to
show the corresponding subsystem.
Ambient lighting - EnviroHandler
Terrain (ground) visibility - TerrainHandler
The skybox - SkyHandlerStencil
Animation for in-game movies - NISletAnimHandler
All ground decoration - TerrainOverlayHandler
Rubble - TerrainDecoratorHandler
Markers on bridges and in cover - marker_handler
Marks relative position of units - scargroups_handler
Visibility of units - AnimatorHandler
Infiltration units - GhostHandler
Shadows - ShadowHandler
Water - OceanHandler
Special effects (tracers etc.) - FXHandler
Dynamic lights - LightManagerHandler
Dynamic sound (not ambient sounds) - SoundHandler
Show the boundary box of each model - BoundVolumeHandler

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