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Alien Incident

Posted by Krishna Vyas On 5:18 AM 0 comments

walkthrough by Darksheer



Well, it was a good adventure but a bit easy to solve.

Anyway it has good gfx (at least funny) and non-complex

plot. It took me 1 day to finish it.



Get rope. Look at trashcan (you get a note), read note.

Exit room, go to kitchen. Get matches and a moldy bread.

Look at note, attached to fridge. Open fridge, get growth

potion. Get a crowbar and a fuse. Return to lab. Use

crowbar on the loose plank. Open fusebox and use fuse

on empty slot there. (Dont forget to pick up fuse from

fusebox after you will be able to leave mansion.)



At hall search lab coat for a stethoscope. Go upstairs

and use growth potion with plant. Use crowbar on pumpkin.



Enter a door to the right. Get a walkman and a hammer.

Also open a cabinet and get a videocassette.



Enter a door to the left. Turn lamp on. Move pillow to

get a small key. Open drawer, read note. Pick up remote

control.



Now enter library (a door in the middle) after you unlock

its door with a small key. Push a bookshelf to the right.

Use stethoscope with safe to open it. Get a key and floopy

disks.



Return to lab. Use 'Top Secret' floppy with floppy

toaster. Use monitor. Move elevator up. Go upstairs to

the room on the left. Open closet and enter it. Get

battery. Use it with remote control.Use rope with ring

and return to elevator/closet. Go downstairs to the door

without a handle. Use remote control on door. Enter door.

Get scissors, radio. Use scissors on pumpkin. Use video-

cassette on VCR and remote on TV. Get an arrow and video-

cassette back. Go all the way back to place where you tied

rope to ring and enter shaft. After some anims you appear

in sewer. Get piece of paper (it appears to be

blueprints). Use handle, push button. Use ladder to climb

up. Go to the cemetary. Examine tombstones and talk with

statue. You cannot past laser beams now so go back to

crossroads and go south. Talk to hippie and you should

swap your walkman for his gameson. Go to the park and

watch an alien teleporting. Go left and talk with Yodie.

After a long chatter give him blueprints, then radio and

a gameson. He tells you to wait and you go all way back

to the screen with a mansion and a path to the left. Walk

to the path and see a mansion. Use matches on mailbox,

return back to explosion site and see Sluggs. After chat

he will give you keys from observatory. Go left and to

the antique shop. After a LONG chat you will have oppor-

tunity to swap arrow for a diving suit. Go back to Yodi's.

Look at everything (note, runestone, parrot etc). Give

moldy bread to parrot. Take teleport engine, disassemble

it by clicking with mouse in inventory. Go to the obser-

vatory. Unlock door and enter. Look at painting. Use fuse

on empty slot (you picked up fuse from fuse box in man-

sion, didnt you?). Use circuit breaker. Go upstairs. Pull

lever, use telescope. Pull switch near computer. Use game-

son on slot and another floppy from your inventory on disk

drive. Press button and use monitor. Save coordinates of

spaceship onto cartridge. Exit menu. Get a gameson, put it

back in teleport engine. Pick up floppy. Now go to the

cemetary. Now you can tell the password to statue: "Look!

A blueberry!" and enter cave. Use diving suit on puddle.

Swim down and use picklock on chest. Get an old key from

chest. Swim to the surface and open door with old key.

Go down the ladder. Push button. Pull switch. Go up. Look

grating. Pull switch. Return to puddle and swim through

hole. Now a maze awaits (it can be very frustrating at

times but its easy enough). Your objective here is to

find a pickaxe in one of the rooms and then find an exit

on the top left corner of the screen. Here use pickaxe

on fence and run over rope to other section of maze. Here

your objective is to find a dead-end, where when you are

going to leave the room you'll see some creature and be

awarded a telephone number for teleport. Now return to

telephone booth and use teleport engine with wires and

telephone number with phone.

You appear on the ship. Use pumpkin mask. Enter door to

the left. Go all the way to elevator and you will need

a card to operate it. Return to the place where you

started and get a card (you cant do it earlier). Back

to elevator and use card. For your convenience I will

refer to the 5 columns, which you can select as desti-

nation as deck 1 -...- deck 5 from left to right. Go to

deck 3. Try a console - your card doesnt match. Go right.

Push button. Get ticket. Look ticket number. Repeat this

three times and you will get a pile of tickets and a

ticket machine will be broken.



Go to deck 4 - enter door. A guard will halt you but tell

him that Boss awaits him. Talk with prisoners. Go right -

you will see that guard has forgotten a card in the slot.

Get it and go to the elevator. Use guard's card and go

to deck 1. Talk with maintenance man and persuade him to

give you a badge.



Return to deck 3 - you can visit Boss now, because your

number matches the current queue number. Boss will give

you the right card. Go to deck 1 and use card on the slot,

enter door and use card on the slot again. Now go to the

deck 4 and use ring on slot at the very left of cells.

After that look at LCD to find out password to unlock

cell. Go to deck 3 and use guard's card on console. Now

that you know password scroll plans to the plan of cell

number 38 and select option to unlock it. After all this

use elevator to get to cell at deck 4.

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